Nuevamente Pistola de Atari
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Nuevamente Pistola de Atari
Hola, queria consultar lo siguiente, la otra ves pregunte por la pistola de atari que disparaba para otro lado, pensando que era la pistola me compre otra... y waa, la misma falla, probe con un 65 xe, 130xe 800 xl, lo mismo en todos, supongo que es la tele, es una panasonic modelo panaBlack talves sea eso, lo estoy conectando con caja rf por si sirve de algo el dato.
- KOF1LOBO
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Re: Nuevamente Pistola de Atari
prueba sobrio 

- Walky
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Re: Nuevamente Pistola de Atari
En una de esas esa tele en particular hace algún tipo de proceso a la imagen, antes de mostrarla, que genere un delay demasiago "largo", y por eso todo se va a las pailas 

- 133MHz
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Re: Nuevamente Pistola de Atari
De http://www.atarihq.com/atcomp/xegs.html (emphasis mine):
LIGHT GUN
LIGHT GUN
- The XEGS comes with a light gun called the XG-1. The Nintendo light gun is more accurate -- if something is lined up in its sights, that's exactly what you hit. Not so with the XG-1. You'll find that it often shoots to the left or right, depending on the software you're running.
- The XG-1 is simply a specialized light pen. Light pen support was built into the earliest Atari computers, but it never really caught on. In the shape of a gun, the light pen has brought a whole new dimension to video games applications. The light pen horizontal position, LPENH, can be PEEKed at memory location 564, and the vertical position, LPENV, is found at location 565.
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Light gun values range from 0 to 227. You will notice that your horizontal readings are quite odd.
# Point the gun to the far left of the display and GUN-X will read about 88. Moving from left to right, the reading will reach 227 at about column 34. Then suddenly it drops to 0 and increases again to about 30 at column 39. This offset is due to the delay between when a pixel is actually lit on the display and when the information is relayed from the light gun sensor to the POKEY chip, which latches an internal scan counter for the pen reading. - The old Atari 400/800 Hardware Technical Reference recommends a "calibration procedure" each time the light pen is used, so that the software can compensate for this offset. A calibration procedure would improve the accuracy of the light gun. But Atari's Bug Hunt and Barnyard Blaster games both have "hard-coded" values -- different ones in fact. While Bug Hunt appears to shoot slightly to the left, Barnyard Blaster seems to shoot a tad to the right. The Y readings for the gun are more predictable, equal to half the number of the currently displayed scan line. You'll notice with your test program that GUN-Y only varies from about 17 to 115. Note that you get much better performance out of the light gun near the screen edges, when you use a light colored border achieved with the POKE 712,15 above.
- The gun won't return reliable readings at all if the intensity of the display is too low. That's why the screens for Atari light gun games may be brighter than usual. The game screen will momentarily flash white whenever you press the trigger in either Bug Hunt or Barnyard Blaster. While the screen is all white, the software reads the gun position and provides the most accurate values.
- These inaccuracies are reflected in your games as well. I feel that, at the higher levels of play, Bug Hunt and Barnyard Blaster both require more accuracy for continued play than the XG-1 can deliver.
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Re: Nuevamente Pistola de Atari
yo tengo esa misma tele, y puedo afirmar que el problema es de la maldita tele. En una samsung y en una sharp no hay problema.Lo mismo me pasa con el lethal enforcers de snes. Es verdad que la pistola atari no es muy precisa, pero con algo de práctica se puede dominar el punto de mira, pero en la tele panasonic hay zonas de la pantalla que no se pueden alcanzar (en barnyard blaster no se puede botar la botella de la izquierda, la mira no llega. En lethal enforcers de snes no se puede matar a los criminales del lado izquierdo de la pantalla.)
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PanaBlack (Panasonic) (Monitor feature)
A PanaBlack picture tube improves contrast, color reproduction and clarity of detail. A dark black screen glass provides up to a 40% increase in contrast, compared to conventional CRT's, by decreasing the amount of ambient light that passes through the screen and reflects back off of the phosphors.
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